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FORMAT ANALYSIS // IMAGE

NeoChrome vs DEGAS Elite: Atari ST Vintage Graphics Formats

A technical comparison between Dave Staugas's NeoChrome (.neo) and Tom Hudson's DEGAS Elite (.pi1 / .pc1). Explore Atari ST 4-bitplane planar architectures, 12-bit hardware palettes, and color animation.

EXECUTIVE SUMMARY

NeoChrome (.neo), developed by Dave Staugas at Atari Corp in 1985, and DEGAS Elite (.pi1/.pc1), designed by Tom Hudson for Batteries Included, were the two defining graphics programs of the Atari ST computer. Both utilized the Motorola 68000's planar bitplane architecture to produce 16-color 320x200 graphics from a 512-color hardware palette.

TECHNICAL SPECIFICATIONS COMPARISON

FEATURENEODEGAS
DeveloperDave Staugas (Atari Corp, 1985)Tom Hudson (Batteries Included, 1986)
CompressionUncompressed (fixed 32,128 bytes)Uncompressed (.pi*) or PackBits RLE (.pc*)
Header Size128 bytes (palette, cycling, resolution)34 bytes (resolution + 16-color palette)
Color Palette16 colors from 512 (ST) or 4096 (STE)16 colors from 512 (ST) or 4096 (STE)
Planar Structure4 interleaved 16-pixel word bitplanes4 interleaved 16-pixel word bitplanes

WHY CHOOSE NEO

  • Uncompressed 32,128-byte layout allowing direct DMA memory blitting into ST screen RAM
  • Embedded 16-color hardware palette with hardware color cycling limits and animation speed
  • The original bundled graphics package that established 16-bit microcomputer pixel art
  • Standard format for Atari ST demoscene titles, crackers, and pixel art showcases

WHY CHOOSE DEGAS

  • Offers both uncompressed (.pi1, .pi2, .pi3) and PackBits RLE compressed (.pc1, .pc2, .pc3) files
  • Supports all three Atari ST resolutions: Low (320x200 16-col), Medium (640x200 4-col), High (640x400 mono)
  • Advanced color animation registers and brush libraries in DEGAS Elite
  • Widely adopted across commercial Atari ST game development and productivity titles

ARCHITECTURAL VERDICT

Both NeoChrome and DEGAS Elite represent the pinnacle of 16-bit Atari ST pixel art. Convert .neo and .pi1/.pc1 files into standard 32-bit RGBA PNG with aspect ratio correction to preserve retro computing art, demoscene screens, and game sprites on modern high-DPI displays.

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